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	<title>Development Archives - Arweth</title>
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		<title>Work with CallAdmin</title>
		<link>https://arweth.com/2013/06/work-with-calladmin/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=work-with-calladmin</link>
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		<dc:creator><![CDATA[Arweth]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 23:00:19 +0000</pubDate>
				<category><![CDATA[CallAdmin]]></category>
		<category><![CDATA[Bukkit]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Programming]]></category>
		<guid isPermaLink="false">http://arweth.com/?p=20</guid>

					<description><![CDATA[<p>Currently I am doing some major changes to CallAdmin such as allowing a in game command to directly call specific admins by their username as well as allowing the remote admin tool to message a player directly without having to &#8230;</p>
<p class="read-more"> <a class="more-link" href="https://arweth.com/2013/06/work-with-calladmin/"> <span class="screen-reader-text">Work with CallAdmin</span> Read More &#187;</a></p>
<p>The post <a href="https://arweth.com/2013/06/work-with-calladmin/">Work with CallAdmin</a> appeared first on <a href="https://arweth.com">Arweth</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Currently I am doing some major changes to CallAdmin such as allowing a in game command to directly call specific admins by their username as well as allowing the remote admin tool to message a player directly without having to go in game or broadcast to the server.</p>
<p>Unfortunately during development of this I have hit a few issues due to the initial code of the server and clients meaning that I now have to redo large sections of the plugin and server. In essence one issue is the changes cause a memory leak on the server and another is the remote tool freezes in an infinite loop while attempting a connection to the server.</p>
<p>I have tried doing some code patches to rectify this issue but have not been successful so far.</p>
<p>&nbsp;</p>
<p>At this point I am stopping development on this branch of CallAdmin and moving to a stage of redoing a large portion of the code. I had planned to do this in the future but unfortunately this issue is meaning I am mostly stuck with the tool as it stands.</p>
<p>&nbsp;</p>
<p>I will be branching this into 3 branches for the time being. One which is has the problem in it as I may find a fix to it. Two is my main support for the current plugin so I can keep patching issues and making small changes for new versions of Bukkit. Lastly three is going to be the main line for development to which I will be running the refactoring and development of the new features.</p>
<p>&nbsp;</p>
<p>I am considering releasing a version with some of the features above but it will most likely be less stable and still have some issues but these features are fairly important and I want to make them available in some way.</p>
<p>&nbsp;</p>
<p><strong>Update as of 24th June</strong></p>
<p>I have now developed a work around for the problems I was having. This has involved some major changes to the CallAdmin GUI login processes so I need to do some extensive testing to ensure there are no other issues. I still have a few more changes to make and features to add but all going well I hope to have the next release published in a week or so.</p>
<p>The post <a href="https://arweth.com/2013/06/work-with-calladmin/">Work with CallAdmin</a> appeared first on <a href="https://arweth.com">Arweth</a>.</p>
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